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<channel>
	<title>project orbital</title>
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	<link>http://projectorbital.wordpress.com</link>
	<description>open-source fps engine &#38; development kit</description>
	<lastBuildDate>Sat, 02 Apr 2011 06:56:04 +0000</lastBuildDate>
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		<title>project orbital</title>
		<link>http://projectorbital.wordpress.com</link>
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	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://projectorbital.wordpress.com/osd.xml" title="project orbital" />
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		<item>
		<title>Website Update; Skeletal Animation System; Weapon Customization</title>
		<link>http://projectorbital.wordpress.com/2011/01/30/website-update-skeletal-animation-system-weapon-customization/</link>
		<comments>http://projectorbital.wordpress.com/2011/01/30/website-update-skeletal-animation-system-weapon-customization/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 03:01:50 +0000</pubDate>
		<dc:creator>rid3relite</dc:creator>
				<category><![CDATA[Engine]]></category>

		<guid isPermaLink="false">http://projectorbital.wordpress.com/?p=167</guid>
		<description><![CDATA[Some styles of the orbital studios website have been updated (home page, screenshots page, and page navigation menus). Also, the screenshots page has been remade so it will load faster and look better. A skeletal animation system is currently in &#8230; <a href="http://projectorbital.wordpress.com/2011/01/30/website-update-skeletal-animation-system-weapon-customization/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=167&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Some styles of the orbital studios website have been updated (home page, screenshots page, and page navigation menus). Also, the screenshots page has been remade so it will load faster and look better.</p>
<p>A skeletal animation system is currently in development. It only handles transformations as of now, but soon it will be able to use model frames. I&#8217;ll use this for first-person animations and for attaching weapons &amp; gear to the player (all player models will use frame animation).</p>
<p>As far as weapon customization options go, players will be able to purchase weapon upgrades for weapons they own using the points they earn in-game. In servers, hosts will be able to choose if these upgrades are usable and/or purchasable during games. In the upgrading menus, a pre-rendered weapon will be shown (unfortunately, a *.png must be made for each combination).</p>
<br />Filed under: <a href='http://projectorbital.wordpress.com/category/engine/'>Engine</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/projectorbital.wordpress.com/167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/projectorbital.wordpress.com/167/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/projectorbital.wordpress.com/167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/projectorbital.wordpress.com/167/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/projectorbital.wordpress.com/167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/projectorbital.wordpress.com/167/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/projectorbital.wordpress.com/167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/projectorbital.wordpress.com/167/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/projectorbital.wordpress.com/167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/projectorbital.wordpress.com/167/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/projectorbital.wordpress.com/167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/projectorbital.wordpress.com/167/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/projectorbital.wordpress.com/167/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/projectorbital.wordpress.com/167/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=167&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">rid3relite</media:title>
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	</item>
		<item>
		<title>*.OBJ Separator</title>
		<link>http://projectorbital.wordpress.com/2010/09/26/obj-separator/</link>
		<comments>http://projectorbital.wordpress.com/2010/09/26/obj-separator/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 00:10:20 +0000</pubDate>
		<dc:creator>rid3relite</dc:creator>
				<category><![CDATA[Engine]]></category>

		<guid isPermaLink="false">http://projectorbital.wordpress.com/?p=163</guid>
		<description><![CDATA[I just wanted to announce that there will be a nice feature in OMDTool for handling Wavefront *.obj files &#8211; OMDTool will separate the models for you if there are multiple objects or groups in the file. All *.mtl file &#8230; <a href="http://projectorbital.wordpress.com/2010/09/26/obj-separator/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=163&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I just wanted to announce that there will be a nice feature in OMDTool for handling Wavefront *.obj files &#8211; OMDTool will separate the models for you if there are multiple objects or groups in the file. All *.mtl file information will automatically be loaded into the program (color, alpha, texture, and alpha map/alpha channel). The files will not be separated based by material information alone, however. It&#8217;s not that it isn&#8217;t possible, it&#8217;s just that there should be texture repetition anyway and it wouldn&#8217;t be hard to separate the model by material in your 3D modeler of choice.</p>
<br />Filed under: <a href='http://projectorbital.wordpress.com/category/engine/'>Engine</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/projectorbital.wordpress.com/163/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/projectorbital.wordpress.com/163/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/projectorbital.wordpress.com/163/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/projectorbital.wordpress.com/163/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/projectorbital.wordpress.com/163/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/projectorbital.wordpress.com/163/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/projectorbital.wordpress.com/163/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/projectorbital.wordpress.com/163/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/projectorbital.wordpress.com/163/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/projectorbital.wordpress.com/163/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/projectorbital.wordpress.com/163/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/projectorbital.wordpress.com/163/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/projectorbital.wordpress.com/163/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/projectorbital.wordpress.com/163/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=163&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">rid3relite</media:title>
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		<item>
		<title>Slight Progress</title>
		<link>http://projectorbital.wordpress.com/2010/08/25/slight-progress/</link>
		<comments>http://projectorbital.wordpress.com/2010/08/25/slight-progress/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 02:35:07 +0000</pubDate>
		<dc:creator>rid3relite</dc:creator>
				<category><![CDATA[Engine]]></category>

		<guid isPermaLink="false">http://projectorbital.wordpress.com/?p=156</guid>
		<description><![CDATA[Hmmm&#8230; haven&#8217;t gotten very far lately. I really don&#8217;t have any screenshots to show either. I&#8217;m currently working on/getting to: 1. Setting up two maps, &#8220;Waterfront&#8221; and &#8220;Ruins&#8221;. 2. Learning about the P3DC DLL (which I will use instead of &#8230; <a href="http://projectorbital.wordpress.com/2010/08/25/slight-progress/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=156&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hmmm&#8230; haven&#8217;t gotten very far lately. I really don&#8217;t have any screenshots to show either.</p>
<p>I&#8217;m currently working on/getting to:</p>
<p><strong>1.</strong> Setting up two maps, &#8220;Waterfront&#8221; and &#8220;Ruins&#8221;.<br />
<strong>2.</strong> Learning about the P3DC DLL (which I will use instead of Kingspace).<br />
<strong>3.</strong> Setting up the shotgun and flash-bang models.<br />
<strong>4. </strong>Full transform-list animation, with frame support.<br />
<strong>5.</strong> Translating the weapon system into the engine playground (I&#8217;ll have to rewrite it with data structures instead of arrays).<br />
<strong>6.</strong> Adding effects to the playground (HDR/Bloom, Volumetric Lighting?, Depth-of-field).<br />
<strong>7.</strong> A runtime light ray generator (for those beams of light that come though trees, windows, etc).<br />
<strong>8.</strong> Changing OMDTool to group models in frames; interface re-write.<br />
<strong>9.</strong> Baking a layer of Ambient Occlusion over the lightmaps texture.<br />
<strong>10.</strong> OMDTool model referencing (a lightmap will use the exact same geometry, but not the same UVs)</p>
<p>That seems to be it for now&#8230;<br />
I promise that I&#8217;ll post some screenshots of the maps and new weapons soon. I just have to figure out how to get the Weebly preview on here.</p>
<br />Filed under: <a href='http://projectorbital.wordpress.com/category/engine/'>Engine</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/projectorbital.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/projectorbital.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/projectorbital.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/projectorbital.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/projectorbital.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/projectorbital.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/projectorbital.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/projectorbital.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/projectorbital.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/projectorbital.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/projectorbital.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/projectorbital.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/projectorbital.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/projectorbital.wordpress.com/156/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=156&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">rid3relite</media:title>
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		<item>
		<title>Another New M4A1 Model</title>
		<link>http://projectorbital.wordpress.com/2010/07/21/another-new-m4a1-model/</link>
		<comments>http://projectorbital.wordpress.com/2010/07/21/another-new-m4a1-model/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 04:21:20 +0000</pubDate>
		<dc:creator>rid3relite</dc:creator>
				<category><![CDATA[Engine]]></category>

		<guid isPermaLink="false">http://projectorbital.wordpress.com/?p=148</guid>
		<description><![CDATA[As the title implies, I&#8217;ve had to find yet another M4A1 model. I had recently recompiled the previous one incorrectly (the game started running at ~20 fps), and I didn&#8217;t have the original Blender file with correct normals. The new &#8230; <a href="http://projectorbital.wordpress.com/2010/07/21/another-new-m4a1-model/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=148&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As the title implies, I&#8217;ve had to find yet another M4A1 model. I had recently recompiled the previous one incorrectly (the game started running at ~20 fps), and I didn&#8217;t have the original Blender file with correct normals. The new model (link <a href="http://www.fpsbanana.com/skins/89139">here</a>) was created by Twinke Masta of FPSBanana. Screenshots of it in-game can be found <a href="http://orbital-studios.weebly.com/screenshots.html">here</a>.</p>
<p><strong>Edit:</strong> I realized it ran at 20 fps because of a program I had running in the background. However, I would have to re-export the model anyway to add moving parts (like the bolt release).</p>
<br />Filed under: <a href='http://projectorbital.wordpress.com/category/engine/'>Engine</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/projectorbital.wordpress.com/148/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/projectorbital.wordpress.com/148/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/projectorbital.wordpress.com/148/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/projectorbital.wordpress.com/148/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/projectorbital.wordpress.com/148/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/projectorbital.wordpress.com/148/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/projectorbital.wordpress.com/148/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/projectorbital.wordpress.com/148/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/projectorbital.wordpress.com/148/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/projectorbital.wordpress.com/148/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/projectorbital.wordpress.com/148/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/projectorbital.wordpress.com/148/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/projectorbital.wordpress.com/148/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/projectorbital.wordpress.com/148/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=148&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">rid3relite</media:title>
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		<title>Hard Drive Failure; Sandbox/Playground</title>
		<link>http://projectorbital.wordpress.com/2010/07/10/hard-drive-failure-sandboxplayground/</link>
		<comments>http://projectorbital.wordpress.com/2010/07/10/hard-drive-failure-sandboxplayground/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 06:59:26 +0000</pubDate>
		<dc:creator>rid3relite</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://projectorbital.wordpress.com/?p=133</guid>
		<description><![CDATA[So, first of all, I&#8217;ve been away for a few days backing up my files and reinstalling Windows after my hard drive failed to operate correctly (I got blue screens of death whenever I tried to boot Windows). It was &#8230; <a href="http://projectorbital.wordpress.com/2010/07/10/hard-drive-failure-sandboxplayground/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=133&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, first of all, I&#8217;ve been away for a few days backing up my files and reinstalling Windows after my hard drive failed to operate correctly (I got blue screens of death whenever I tried to boot Windows).</p>
<p>It was not fun.</p>
<p>Second of all, I&#8217;ve been working on a sandbox/playground, a combination of all the engine components (I like to separate everything into different gmk files for some reason). Check the screens at the orbital studios website. I also added an ammunition counter to the hud, though for some reason I completely forgot to display the number of magazines left&#8230; I&#8217;ll work on it later.</p>
<br />Filed under: <a href='http://projectorbital.wordpress.com/category/uncategorized/'>Uncategorized</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/projectorbital.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/projectorbital.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/projectorbital.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/projectorbital.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/projectorbital.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/projectorbital.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/projectorbital.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/projectorbital.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/projectorbital.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/projectorbital.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/projectorbital.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/projectorbital.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/projectorbital.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/projectorbital.wordpress.com/133/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=133&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">rid3relite</media:title>
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		<title>Animation Editor</title>
		<link>http://projectorbital.wordpress.com/2010/06/26/animation-editor/</link>
		<comments>http://projectorbital.wordpress.com/2010/06/26/animation-editor/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 06:02:52 +0000</pubDate>
		<dc:creator>rid3relite</dc:creator>
				<category><![CDATA[Engine]]></category>

		<guid isPermaLink="false">http://projectorbital.wordpress.com/?p=128</guid>
		<description><![CDATA[Check the screens over at the Weebly site (orbital-studios.weebly.com), along with some related screens in the OMDTool section. My current approach to animation will use typed in values for transformations for complete control and precision. I did have a mouse-based &#8230; <a href="http://projectorbital.wordpress.com/2010/06/26/animation-editor/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=128&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Check the screens over at the Weebly site (<a href="http://www.orbital-studios.weebly.com">orbital-studios.weebly.com</a>), along with some related screens in the OMDTool section. My current approach to animation will use typed in values for transformations for complete control and precision. I did have a mouse-based visual system in place, but it would be too inaccurate for the kind of stuff an animation needs.</p>
<br />Filed under: <a href='http://projectorbital.wordpress.com/category/engine/'>Engine</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/projectorbital.wordpress.com/128/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/projectorbital.wordpress.com/128/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/projectorbital.wordpress.com/128/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/projectorbital.wordpress.com/128/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/projectorbital.wordpress.com/128/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/projectorbital.wordpress.com/128/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/projectorbital.wordpress.com/128/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/projectorbital.wordpress.com/128/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/projectorbital.wordpress.com/128/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/projectorbital.wordpress.com/128/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/projectorbital.wordpress.com/128/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/projectorbital.wordpress.com/128/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/projectorbital.wordpress.com/128/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/projectorbital.wordpress.com/128/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=128&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">rid3relite</media:title>
		</media:content>
	</item>
		<item>
		<title>Orbital Studios Website; Shortest Post Ever</title>
		<link>http://projectorbital.wordpress.com/2010/06/16/orbital-studios-website-shortest-post-ever/</link>
		<comments>http://projectorbital.wordpress.com/2010/06/16/orbital-studios-website-shortest-post-ever/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 05:10:06 +0000</pubDate>
		<dc:creator>rid3relite</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://projectorbital.wordpress.com/?p=122</guid>
		<description><![CDATA[The weebly site for orbital studios is officially up and running. You may catch a few bugs or pages under construction (like the products and resources pages) &#8211; just ignore them. Link here. Filed under: Uncategorized<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=122&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The weebly site for orbital studios is officially up and running. You may catch a few bugs or pages under construction (like the products and resources pages) &#8211; just ignore them. Link <a href="http://orbital-studios.weebly.com/">here</a>.</p>
<br />Filed under: <a href='http://projectorbital.wordpress.com/category/uncategorized/'>Uncategorized</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/projectorbital.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/projectorbital.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/projectorbital.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/projectorbital.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/projectorbital.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/projectorbital.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/projectorbital.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/projectorbital.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/projectorbital.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/projectorbital.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/projectorbital.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/projectorbital.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/projectorbital.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/projectorbital.wordpress.com/122/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=122&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">rid3relite</media:title>
		</media:content>
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		<item>
		<title>HDR/HDRI Screenshots</title>
		<link>http://projectorbital.wordpress.com/2010/06/13/hdri-screenshots/</link>
		<comments>http://projectorbital.wordpress.com/2010/06/13/hdri-screenshots/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 05:09:59 +0000</pubDate>
		<dc:creator>rid3relite</dc:creator>
				<category><![CDATA[Engine]]></category>

		<guid isPermaLink="false">http://projectorbital.wordpress.com/?p=112</guid>
		<description><![CDATA[As promised, here&#8217;s some screenshots of the HDR/HDRI system I have in place. They aren&#8217;t screenshots of the map I&#8217;ve been working on, but the crates use the same textures so you can get an idea of what it will &#8230; <a href="http://projectorbital.wordpress.com/2010/06/13/hdri-screenshots/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=112&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As promised, here&#8217;s some screenshots of the HDR/HDRI system I have in place. They aren&#8217;t screenshots of the map I&#8217;ve been working on, but the crates use the same textures so you can get an idea of what it will look like. I based the HDR off of Phantom107&#8242;s Glow example (though I modified a lot of it).</p>
<p><a href="http://img291.imageshack.us/i/hdri6.png/" target="_blank"><img src="http://img291.imageshack.us/img291/5972/hdri6.th.png" border="0" alt="" /></a><a href="http://img13.imageshack.us/i/hdri5.png/" target="_blank"><img src="http://img13.imageshack.us/img13/2567/hdri5.th.png" border="0" alt="" /></a><a href="http://img28.imageshack.us/i/hdri4.png/" target="_blank"><img src="http://img28.imageshack.us/img28/2818/hdri4.th.png" border="0" alt="" /></a><a href="http://img29.imageshack.us/i/hdri3.png/" target="_blank"><img src="http://img29.imageshack.us/img29/3007/hdri3.th.png" border="0" alt="" /></a><a href="http://img63.imageshack.us/i/hdri2.png/" target="_blank"><img src="http://img63.imageshack.us/img63/6156/hdri2.th.png" border="0" alt="" /></a><a href="http://img291.imageshack.us/i/hdri1.png/" target="_blank"><img src="http://img291.imageshack.us/img291/2392/hdri1.th.png" border="0" alt="" /></a><a href="http://img534.imageshack.us/i/hdri7.png/" target="_blank"><img src="http://img534.imageshack.us/img534/2923/hdri7.th.png" border="0" alt="" /></a></p>
<p>I included some gray crates so you could see the blue and green lighting cast on them, not just the sunlight.</p>
<br />Filed under: <a href='http://projectorbital.wordpress.com/category/engine/'>Engine</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/projectorbital.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/projectorbital.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/projectorbital.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/projectorbital.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/projectorbital.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/projectorbital.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/projectorbital.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/projectorbital.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/projectorbital.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/projectorbital.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/projectorbital.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/projectorbital.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/projectorbital.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/projectorbital.wordpress.com/112/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=112&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7805d28f281c4312520046dddefbf08a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">rid3relite</media:title>
		</media:content>

		<media:content url="http://img291.imageshack.us/img291/5972/hdri6.th.png" medium="image" />

		<media:content url="http://img13.imageshack.us/img13/2567/hdri5.th.png" medium="image" />

		<media:content url="http://img28.imageshack.us/img28/2818/hdri4.th.png" medium="image" />

		<media:content url="http://img29.imageshack.us/img29/3007/hdri3.th.png" medium="image" />

		<media:content url="http://img63.imageshack.us/img63/6156/hdri2.th.png" medium="image" />

		<media:content url="http://img291.imageshack.us/img291/2392/hdri1.th.png" medium="image" />

		<media:content url="http://img534.imageshack.us/img534/2923/hdri7.th.png" medium="image" />
	</item>
		<item>
		<title>Editor</title>
		<link>http://projectorbital.wordpress.com/2010/05/18/editor/</link>
		<comments>http://projectorbital.wordpress.com/2010/05/18/editor/#comments</comments>
		<pubDate>Tue, 18 May 2010 02:56:00 +0000</pubDate>
		<dc:creator>rid3relite</dc:creator>
				<category><![CDATA[Engine]]></category>

		<guid isPermaLink="false">http://projectorbital.wordpress.com/?p=104</guid>
		<description><![CDATA[Well, I've made slight progress on the editor... you can't see it in these pics of player mode, but it will be super awesome. <a href="http://projectorbital.wordpress.com/2010/05/18/editor/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=104&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;ve made slight progress on the editor&#8230; you can&#8217;t see it in these pics of player mode, but it will be super awesome. Also, I know the player doesn&#8217;t have a gun&#8230; I didn&#8217;t feel the need to add such a system (or collisions, for that matter) in the editor. Player Mode, Spectator Mode, and Editor Mode are functional in the editor right now.<br />
<a href="http://img297.imageshack.us/i/atgunderground.png/" target="_blank"><img src="http://img297.imageshack.us/img297/9396/atgunderground.th.png" border="0" alt="" /></a><a href="http://img138.imageshack.us/i/atgramp.png/" target="_blank"><img src="http://img138.imageshack.us/img138/571/atgramp.th.png" border="0" alt="" /></a><a href="http://img25.imageshack.us/i/atgoverview.png/" target="_blank"><img src="http://img25.imageshack.us/img25/3388/atgoverview.th.png" border="0" alt="" /></a><a href="http://img225.imageshack.us/i/atglights.png/" target="_blank"><img src="http://img225.imageshack.us/img225/2125/atglights.th.png" border="0" alt="" /></a></p>
<p>Also, some extra info: players will be able to switch to spectator mode when they are eliminated from play or when there are too many players in a game. Spawns will be chosen by the player &#8211; they will be able to choose at least 2 different spawning zones, each of which will contain spawn points. Also, there will be HDR in the next batch of screens&#8230; I&#8217;ve adapted Phantom107&#8242;s Glow engine to use lighting, and lightmaps will also be used shortly.</p>
<p><strong>Edit:</strong> Okay, I lied&#8230; I&#8217;ve got more screens, but they don&#8217;t have HDR in &#8216;em &#8211; I&#8217;ve been too busy, and I need to redo the lightmap. What they<em> do</em> have, however, is a reticle, particles, and a screen of the editor.<br />
<a href="http://img229.imageshack.us/i/atgparticlesabovewide.png/" target="_blank"><img src="http://img229.imageshack.us/img229/2607/atgparticlesabovewide.th.png" border="0" alt="" /></a><a href="http://img717.imageshack.us/i/atgparticlesbelow.png/" target="_blank"><img src="http://img717.imageshack.us/img717/5840/atgparticlesbelow.th.png" border="0" alt="" /></a><a href="http://img155.imageshack.us/i/atgparticlesabove.png/" target="_blank"><img src="http://img155.imageshack.us/img155/3176/atgparticlesabove.th.png" border="0" alt="" /></a><a href="http://img717.imageshack.us/i/atgparticlesineditor.png/" target="_blank"><img src="http://img717.imageshack.us/img717/4498/atgparticlesineditor.th.png" border="0" alt="" /></a></p>
<br />Filed under: <a href='http://projectorbital.wordpress.com/category/engine/'>Engine</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/projectorbital.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/projectorbital.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/projectorbital.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/projectorbital.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/projectorbital.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/projectorbital.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/projectorbital.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/projectorbital.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/projectorbital.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/projectorbital.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/projectorbital.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/projectorbital.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/projectorbital.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/projectorbital.wordpress.com/104/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=104&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7805d28f281c4312520046dddefbf08a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">rid3relite</media:title>
		</media:content>

		<media:content url="http://img297.imageshack.us/img297/9396/atgunderground.th.png" medium="image" />

		<media:content url="http://img138.imageshack.us/img138/571/atgramp.th.png" medium="image" />

		<media:content url="http://img25.imageshack.us/img25/3388/atgoverview.th.png" medium="image" />

		<media:content url="http://img225.imageshack.us/img225/2125/atglights.th.png" medium="image" />

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		<media:content url="http://img717.imageshack.us/img717/4498/atgparticlesineditor.th.png" medium="image" />
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		<title>Shader Library; DOF problems</title>
		<link>http://projectorbital.wordpress.com/2010/04/22/shader-library-dof-problems/</link>
		<comments>http://projectorbital.wordpress.com/2010/04/22/shader-library-dof-problems/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 23:28:46 +0000</pubDate>
		<dc:creator>rid3relite</dc:creator>
				<category><![CDATA[Engine]]></category>

		<guid isPermaLink="false">http://projectorbital.wordpress.com/?p=101</guid>
		<description><![CDATA[I&#8217;m writing a &#8220;shader library&#8221; for the game that will allow stacked shaders with dynamic settings. Pretty cool. The extension for such data will be *.osd (Orbital Shader Data). I&#8217;ll probably release the source along with the engine. The Depth &#8230; <a href="http://projectorbital.wordpress.com/2010/04/22/shader-library-dof-problems/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=101&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m writing a &#8220;shader library&#8221; for the game that will allow stacked shaders with dynamic settings. Pretty cool. The extension for such data will be *.osd (<strong>O</strong>rbital <strong>S</strong>hader<strong> D</strong>ata). I&#8217;ll probably release the source along with the engine.</p>
<p>The Depth Of Field Newly Discovered sent me is acting up&#8230; while trying to boost the fps, I found that the blur is very iffy. By resizing the capture view, the fps boosts to 60, but it definitely shows as pixelated&#8230; even the stuff not being blurred, which makes no sense. So I think I&#8217;ll render the view to another surface just to simplify it, then I can solve the problem (lol, I don&#8217;t want to ask for help again, we&#8217;ve already exchanged several pm&#8217;s and I don&#8217;t want to annoy him).</p>
<br />Filed under: <a href='http://projectorbital.wordpress.com/category/engine/'>Engine</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/projectorbital.wordpress.com/101/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/projectorbital.wordpress.com/101/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/projectorbital.wordpress.com/101/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/projectorbital.wordpress.com/101/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/projectorbital.wordpress.com/101/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/projectorbital.wordpress.com/101/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/projectorbital.wordpress.com/101/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/projectorbital.wordpress.com/101/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/projectorbital.wordpress.com/101/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/projectorbital.wordpress.com/101/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/projectorbital.wordpress.com/101/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/projectorbital.wordpress.com/101/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/projectorbital.wordpress.com/101/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/projectorbital.wordpress.com/101/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectorbital.wordpress.com&amp;blog=10854907&amp;post=101&amp;subd=projectorbital&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">rid3relite</media:title>
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