Monthly Archives: February 2010

Engine Restart; 3d Radar

Once again, too lazy to post screens, but I have restarted the engine – it runs faster, there isn’t any choppy movement from the gun, and there are multiple weapons. I have also created a 3d radar that shows enemy … Continue reading

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HDR Lighting & Bloom; Shadow Projection; Possible Framerate Issues

I’m currently undergoing an HDR/Bloom project for the engine. I’m going to use Surface Fix, capture the scene’s bright points in a second, smaller view, and draw the surface blurred with a blend mode over the screen. Also I’ve completed … Continue reading

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