Monthly Archives: March 2010

MK18 Carbine

Here’s a preview of the CQB (Close Quarters Battle) MK18 in-game, or should I say, in model viewer ;D Right now it looks bland because there isn’t any lighting and the upgrades (silencer and red dot) are disabled. It’s got … Continue reading

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Planned Features List

I need to organize all I’m going to do for Orbital, so here goes: – model based height checking – 3d muzzle flashes – dynamic lighting effects – dynamic shadow projection – lightmaps – light beams – collision masks – … Continue reading

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Drawing Engine; Model Format

I have changed the drawing engine around a bit and added some scripts to handle model drawing. The engine now tells you the exact amount of vertices in the scene (that are from external models). The scripts allow models in … Continue reading

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