I’m creating a skeletal animation system – by skeletal, I mean that each bone has its own model with scale and rotation that is inherited, not skeletal as in bones influencing vertices. I can’t think of a name for the file type though – maybe OAD (Orbital Animation Data) or OMA (Orbital Model Animation)? The beauty of it is, I’ll be able to change bone settings in real-time, and since each animation file is separate from its model, multiple models change be used with the same animation. The animation file will only specify the origins of the models and their OMD ids (0, 1, 2, etc.), so if models have the same structure, they can be used with the same animation.