OADTool/OMATool in progress


I’m creating a skeletal animation system – by skeletal, I mean that each bone has its own model with scale and rotation that is inherited, not skeletal as in bones influencing vertices. I can’t think of a name for the file type though – maybe OAD (Orbital Animation Data) or OMA (Orbital Model Animation)? The beauty of it is, I’ll be able to change bone settings in real-time, and since each animation file is separate from its model, multiple models change be used with the same animation. The animation file will only specify the origins of the models and their OMD ids (0, 1, 2, etc.), so if models have the same structure, they can be used with the same animation.

Advertisements
This entry was posted in Engine. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s