I’m writing a “shader library” for the game that will allow stacked shaders with dynamic settings. Pretty cool. The extension for such data will be *.osd (Orbital Shader Data). I’ll probably release the source along with the engine.
The Depth Of Field Newly Discovered sent me is acting up… while trying to boost the fps, I found that the blur is very iffy. By resizing the capture view, the fps boosts to 60, but it definitely shows as pixelated… even the stuff not being blurred, which makes no sense. So I think I’ll render the view to another surface just to simplify it, then I can solve the problem (lol, I don’t want to ask for help again, we’ve already exchanged several pm’s and I don’t want to annoy him).