Author Archives: rid3relite

Website Update; Skeletal Animation System; Weapon Customization

Some styles of the orbital studios website have been updated (home page, screenshots page, and page navigation menus). Also, the screenshots page has been remade so it will load faster and look better. A skeletal animation system is currently in … Continue reading

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*.OBJ Separator

I just wanted to announce that there will be a nice feature in OMDTool for handling Wavefront *.obj files – OMDTool will separate the models for you if there are multiple objects or groups in the file. All *.mtl file … Continue reading

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Slight Progress

Hmmm… haven’t gotten very far lately. I really don’t have any screenshots to show either. I’m currently working on/getting to: 1. Setting up two maps, “Waterfront” and “Ruins”. 2. Learning about the P3DC DLL (which I will use instead of … Continue reading

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Another New M4A1 Model

As the title implies, I’ve had to find yet another M4A1 model. I had recently recompiled the previous one incorrectly (the game started running at ~20 fps), and I didn’t have the original Blender file with correct normals. The new … Continue reading

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Hard Drive Failure; Sandbox/Playground

So, first of all, I’ve been away for a few days backing up my files and reinstalling Windows after my hard drive failed to operate correctly (I got blue screens of death whenever I tried to boot Windows). It was … Continue reading

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Animation Editor

Check the screens over at the Weebly site (orbital-studios.weebly.com), along with some related screens in the OMDTool section. My current approach to animation will use typed in values for transformations for complete control and precision. I did have a mouse-based … Continue reading

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Orbital Studios Website; Shortest Post Ever

The weebly site for orbital studios is officially up and running. You may catch a few bugs or pages under construction (like the products and resources pages) – just ignore them. Link here.

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